![]() ![]() By mostly acting as capable support to the key players in the series’ epic narrative, the player is afforded a front row seat to nearly all of the pivotal moments from the anime and directly involved in the numerous, exciting battles. Effectively retconning a whole new character into an established story already stuffed full of personalities is no mean feat and for the most part Omega Force have done a commendable job of seamlessly integrating the player into the established story. Instead, the sequel hits the reset button, starting again from the beginning of the story and continuing through the second season as well, all from the perspective of a brand-new player-created avatar. With the sequel, Omega Force have wisely chosen to retain and double down on everything that made the first game great while rethinking the parts that didn’t work quite so well.Īlthough the previous game was based on the anime’s first season (season two was yet to be released at the time) and played out from the perspective of the show’s main characters, Attack on Titan 2 doesn’t continue from there. By nailing both the look of the anime and the feeling of soaring through the air and slicing up grotesque giants, Attack on Titan managed to please fans despite a main game that was overly repetitive and a tad shallow. With the first Attack on Titan game, Wings of Freedom, developer Omega Force surprised many by delivering a solid take on the anime and manga series’ titan-slaying action. Attack on Titan 2 is one of those great things. Occasionally though a developer comes along with just the right skillset and passion for a franchise that great things happen. For every tournament-worthy fighting game or accomplished RPG based on fan-favourite IPs, there’s a soulless and generic brawler hoping to cash in on the rabid fanbase of a niche property. Licensed anime games have always been a bit of a hit-or-miss affair. ![]()
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